2002-12-04 |
An updated version of UTV is now available taking
the version number to 3.2! It fixes the very annoying
flagbug that made it seem like the blue flag was taken
all the time. It also has new killing spree and multikill
code written by TNSe. It can be found in the Download
section. The download is only needed for clients if
they want to see multikills announced, otherwise they
are compatible. The other bugfixes only require the
broadcaster to have the new version.
A server version 3.1 was released some time ago as
well. It finally fixed the stability problem and some
linux specific problems. |
|
2001-10-12 |
It's time for another update, not really about UTV
this time though. I've decided to make available a little
utility I've made called UberTunnel. It's a program
for tunneling the udp connections that UT use, in order
to get around bad routing. So if person A pings well
to a server, and person B pings well to person A but
not to the server, A can start a tunnel that B can connect
through. If the internet worked perfectly this would
of course never be needed but that is not always the
case.
The main benefits compared to other(tm) tunnel programs
are:
- Any number of tunnels can be active at the same
time
- Any number of people can use a tunnel at the same
time
- Works with passworded servers
- Static tunnels can be added to favorites list in
UT and are marked with [UberTunnel]
- Temporary tunnels can be created remotely from
within UT
Here's some screenshots.
UberTunnel can be found in the Download
section along with the other stuff.
In other news, I have by request created a small mutator
to disable centerview and behindview 1 when playing.
I think this could use some more testing before making
a public release though.
As for UTV 3.1, I have started working on it. But it
may be some more time before it's done. :) So remember,
don't uncheck separate UTV chat, and broadcasters, restart
UT between maps! |
|
2001-09-04 |
Many months ago I wrote a little utility that would
automatically pause games when a player drops. I installed
it on our server and we tested it once in a game vs
[T], and it worked nicely.. But I never got around to
actually releasing it.. But [T]Beefcake asked me a few
days ago about it and since it was finished anyway I
guess I can put it up for download.. Hopefully someone
will find it useful. :)
It can be found in the Download
section, and it is installed on the server as a server
actor, no client download necessary. When a teamgame
is started in tournament mode it is activated.
When the game is started it will monitor the number
of players to see if anyone drops, and instantly pause
the game.
When the missing players enters the game again, it
will count down from five and then unpause. It will
also only allow the game to be paused for a certain
amount of time per pause, and a total amount per game.
These can be set by the admin before the countdown begins.
The times are calculated separately for the teams so
one team can't use up the others time.
Also, if a team decides they don't want to wait for
their missing player one of them can type 'say go'
and the game will resume. The other team can also type
'say hold' to give the other team one more minute
of time. An admin can also force an unpause of the game
instantly by pressing pause as usual.
To install it on a server, find the section [Engine.GameEngine]
and add the line
ServerActors=AutoPause.APActor
A spectator or player logged in as admin can use these
commands before countdown:
admin set autopause.apactor enabled <true/false>
Setting this to false will disable autopause even in
tournament mode.
admin set autopause.apactor maxpause <minutes>
The maximum amount of time the game will be paused per
pause in minutes. (per team)
admin set autopause.apactor maxtotalpause <minutes>
The total maximum amount of time the game can be paused.
(per team)
This little utility has not been tested extensively
but it have been tested and it's simple code so I don't
expect any problems to occur. If however something should
go wrong the admin can always issue a 'killall apactor'
to remove the AutoPause actor from the game, which will
stop it from interfering. It will come back the next
level though so if it is a confirmed problem it is probably
good to disable it then.
Oh well, if you find any problems or find it useful
feel free to tell
me. :) |
|
2001-08-20 |
Well, what's a new version without new bugs? Please
don't uncheck the box "Separate UTV chat" for
now, as it will cause you to not see any chat at all.
There also seem to be mysterious ghosts in the shape of
shieldbelts running around, but I'll release 3.1 shortly
to drive them out. |
|
2001-08-17 |
It's been a while since the last one, but I finally
have some new stuff to post
Thanks to
Tal of Clanbase
fame there is now a Linux version of the server. However
I don't know how you are supposed to provide linux software
really, so the zip includes an executable that I compiled
on my linux machine.. But the source is also included,
a simple g++ *.cpp -o utvserver should do the
trick.
There is also a new version of the client available!
This version is not compatible with the earlier versions
since I had to change the network format, so you will
not be able to connect to 3.0 servers without upgrading.
Version 3.0 includes the following new features:
- UTV
now supports weapon stay off
- Redeemer
explosion and projectile will be visible (unless it
is guided)
- Killing
sprees are shown
- Shieldbelt
will be visible
- Clients
can choose to see less/none UTV status information
- Elevators
and doors now move
- Linux
version of the server
- Full
domination support
- New
broadcaster bind: "set utv.utvmenuitem action
viewplayer <number>" which switches to
that player. Numbers can be enabled to be seen in
the on-screen player list
- Clients
can show chat separate from the usual chatbox
- Clients
can see player efficiency on the on-screen player
list
- Broadcaster
will be reminded to restart UT
Server and client downloads can be found in the download
section as usual!
Also, there seem to be a rumour that the UTV server
can only handle about 40-50 connections. This is not
true! There was a bug in the server before 2.2 that
in combination with win9x would cause it to overflow
winsock buffers and causing packetloss. But this problem
is corrected in the newer servers, and I have watched
a game in #utv that peaked at about 250 people without
any problems. |
|
2001-07-04 |
You can download the server
source if you are curious or perhaps want to port
it to Linux or somesuch. |
|
2001-06-28 |
Time for a new version again. Here is 2.5, available
in the download
section. For a change this one mostly contains new stuff
instead of bugfixes. :)
Most of the new things are for use by broadcasters
and UTV server admins, but I've also added the possibility
for clients to turn off UTV chat if they rather just
watch the game instead. Anyway, see the documentation
for the list of changes. |
|
2001-06-25 |
I've moved the UTV site to a different host which
should hopefully be somewhat more reliable. :) I have
also rearranged the site a little, the server listing
is now gone. Since it never really was online anyway
I guess it doesn't matter. The messageboard has also
been removed.
Regarding UTV, I have been working on a new version.
New stuff includes the ability for broadcasters to bookmark
different locations and go there with a keypress, server
message rate limitation, and the possibility for admins
to mute or kick watchers during the broadcast.
Also, if you are american or a european that likes
to stay up late, check out #utv on irc.enterthegame.com
for pretty regular broadcasts. The last game I saw had
over 140 people on the UTV server which was pretty cool.
:) |
|
2001-06-02 |
Ok, here we go again. Version 2.4 fixes the problem
with invisibility and pulsegun beams staying when they
shouldn't. It can be found in the download
section as usual. The server is still at 2.3 since it
seems to work fine now. :) |
|
2001-05-29 |
Seems like the crashing was not eliminated from
version 2.2 after all. But I think I got it this time.
:) I've also added score support for team deathmatch
and domination, and fixed a few server issues.
To see most of the fixes since 2.0, everyone including
the broadcaster, the server and the watcher must use
the latest version. I might release a version 3.0 when
I am sure that the bugs are gone to force an upgrade,
but for now all the 2.x versions are compatible.
New stuff in list format:
- Score support for team deathmatch and domination
- Supports using different ports
- Server should not crash when hitting maxclients
limit
- The random crashes should be gone this time
If you should happen to crash in the middle of a game
with version 2.3, it would be nice if you posted the
last lines of your unrealtournament.log on the messageboard.
(Make sure at least a few lines starting with Scriptlog:
UTV: gets included). |
|
2001-05-26 |
I guess I couldn't resist.. Here is an update to
UTV version 2.2. It does not contain any new features,
but should fix a bunch of annoying bugs. Go to the download
section to grab it.
Should fix the following:
- Message spamming
- The somewhat frequent client crashes
- Server dropping data with many watchers connected
- No need to restart UT as a watcher if both server
and broadcaster uses 2.2. Note however that I still
recommend that the broadcaster restart UT after every
map change.
I've been wrong before though.. If people still crash
a lot with this version I will put up a version with
extended logging so I can track it down once and for
all. |
|
2001-05-17 |
Well, the site is back up again.. Development of UTV
has pretty much ceased though, but hopefully I will finish
a version 2.1 that should fix the crashbugs and other
problems still left in 2.0. Perhaps it will be done in
time for the next clanbase cup if there is one. :)
It is quite possible to enjoy a 2.0 broadcast though,
but there are a few things that you should be aware of.
First of all, the feeder MUST restart UT after every map
change. Otherwise odd stuff like players shooting rockets
with translocators will happen. A consequence of the feeder
restarting is that all clients watching the game must
reconnect to the UTV server in order to see anything.
Also, make sure that the feeder has a stable connection
to the UTV server and can send data without packetloss.
This should help minimize the number of problems. |
|
2001-04-01 |
Okay,
time for a new version.. Here comes 2.0! And it isn't
a joke actually despite the date... This one works MUCH
better than 1.0. :) Some of the highlights:
- Correct
animation, players don't look like they are floating
around
- Weapon
sounds and effects - made quite a difference for immersion
- Possible
to switch between3rd-person / in-eyes spectating with
fire / altfire when using Lock to current player
- Deathmatch
works
- Players
dying now looks like that
- No more
freeflight (it did not work as most people thought
anyway)
- No need
to restart broadcaster anymore
- Scoreboard
is optional and looks better
I plan to
increase the major version number everytime I have to
break compatibility.. But I will probably not make a
version 3.0 until I rewrite a bunch of the code..
Thanks to
everyone who suggested improvements and reported bugs
and tested it. |
|
2001-03-30 |
Afternoon update. :) Have been successful in eliminating
most annoying bugs, and improved the visuals. It almost
looks like a demo now! And it doesn't crash at all anymore.
whee. or something.
Whee, now I have watched a real game with this. Seems
some people were having trouble with crashes though..
And also the clients needed to restart UT when the feeder
switched to a new map. And it looks a little odd with
the incorrect animations and death sequences. And so
on. But at least you could see what was happening. :)
For the curious, here's what's currently on my todo-list
(well, it was here once):
Don't know what the ETA are on this stuff.. I'll probably
release a new version when it looks better than the
current. Right now it has a certain lagged feeling when
watching. |
|
2001-03-29 |
Well, a first version (1.0) has been uploaded to the
site now. It has some limitations yet but it's a start.
If you download this, please read the documentation. :)
And I'm not sure if this is pointed out in the documentation
but you access UTV from the mod menu in UT. |
|
2001-03-21 |
First site created! |
|